Sunday, February 20, 2011

Rebloggin' for February

  Erm... eh... I am dead.... aren't I?


"Fresh start for February!"


Here I come again, I'm trying to restart the activeness of my blog. :D

Thursday, January 6, 2011

Electron Games Jam!

Tomorrow is Friday... I'm thinking about holding a small game Jam over here for the weekend. Thoughts?

The top games that will be made for the jam will be given a short review and blog post here. :)

Wednesday, December 8, 2010

Sunday, November 28, 2010

I'm not dead, if that's what you're thinking...

  We're back!  That's right!  I'm gonna start posting again! *crickets*

    I've actually been over-the-top busy lately, and stuff, and yeah... I've been participating in JoltKombat (a new GJ thing Zack Banack created).  I'm going head to head against wimpy-poo Orange08.  I know I'm gonna win... ah sweet victory.  For updates on, SLASH, visit the JK blog and the SLASH website.

Finally, on this new post, here are some screens of this new game. :)



Monday, November 1, 2010

Mini Contest 02 Winner: CRUSH Review

     The winner of our Mini Contest 02, Kris (Kris Games), chose for me to review his 
platformer, Crush.

     In Crush, you play as a weird block type thing (lol) that awakes in a weird world that has no color (colour).  Oddly enough, the story is based around regaining that color.  All of the graphics are in gray-scale form except for the background, which this contrast might not be the best.  The graphic style is smooth and simple though, and it works well.  In the game, you come across spikes, and static area's that hurt you. Falling through the view will also kill you.  It's rather hard, because the player can only jump when he is on a jump arrow icon.  As irritating as this is, it becomes more of a game-play object, that designs some very cool levels.  On top of this, you have portals you must cross through to get to other areas in the room.  These portals are sudden though, and the gravity you have when touching them applies to the gravity you get when falling out of the second.  This becomes irritating when you must fall at a quick speed and hit the up key precisely when you fall on a target.  But, yeah, I'm guessing most of the game is meant to be hard.  Especially concerning how hard the final boss is.  The story is a little cheesy, but most games never come with a story, it's a nice little touch to this game.  The music is great, and the game is filled with various sounds.  Overall this game is a short little one I recommend trying.  Though it's hardness, it's still a pretty well polished game.  Final score: 4.8 / 5

 Crush:

Graphics: 4 / 5
Gameplay: 4 / 5
Story: 4 / 5
Sound: 5 / 5
Overall: 4.8 / 5
Play here on: Game Jolt or YoYo Games





Second place winner: View Shelby's Blog here.

Congrats to all of the entrants, I hope I'll get another competition up soon! :D